Jun 20, 2005, 07:06 PM // 19:06
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#21
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Frost Gate Guardian
Join Date: May 2005
Location: Minnesota
Profession: W/N
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Please look for me and I will group with you ANYTIME: Koa Nokomis
I have the same sorts of problems you do with pick up groups. :-(
--Nokomis
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Jun 20, 2005, 07:14 PM // 19:14
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#22
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Frost Gate Guardian
Join Date: Apr 2005
Location: md. usa
Guild: Daemon Bane Clan
Profession: R/Mo
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give me a whisper anytime in game
<-----------IGN
not sure how far along you are but i am always looking for nice people who like to take their time and do it right. Level 17 Pure ranger except for rebirth skill i use from Monk secondary.
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Jun 20, 2005, 07:16 PM // 19:16
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#23
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Wilds Pathfinder
Join Date: May 2005
Location: United States
Profession: Me/
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When I'm in a PUG, I'm usually chatting with guildies or talking in Vent with friends. PUGs are just living henchmen to me.
Sorry guy. But hey, if you're in my guild or a friend on my vent server, you'll know that I'm a nice chatty fellow.
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Jun 20, 2005, 07:30 PM // 19:30
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#24
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Academy Page
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Groups indeed are a serious issue.
The problem, as already stated, is finding 6-8 guys without having one person who either lacks patience, doesn't know how to play, doesn't care about group strategy.......all of which usually result in mass-aggros, and the subsequent death of the party. Ever played Riverside province with a couple gankers who rush the towers? My god.....pure mayhem, and instant death.
Seriously, almost every single mission attempt with a pug has involved at least one party member like this. In fact, I can't even begin to recount how often my group has completed missions "in spite of" one or more party member's idiocy.
Here are some simple basics for groups in missions. If everyone could follow these simple rules, the missions (especially bonus missions) would be easier for everyone.
People have to realize that you're chances of success increase when you slow it down. Designate a puller in the group. Pulling MOBs in other mmorpg's tends to be more forgiving than in Guild wars. Make sure one person (a ranged attacker) is designated as the official puller. Also, make sure the entire party is far enough away for the puller to drag the mob's so that warriors can engage without aggroing more.
Don't talk to NPC's. Designate one person to talk to npc's. (Usually the group leader)...how many of you had to re-do a bonus mission like D'Alessio Seaboard because someone talked to both npc's after the battle.
Understand how to call your targets and attack other's called targets
Here's a good one.......try waiting for your group's energy and health to recharge before engaging the next mob.
Stay with the group. Since communication without voice can be tricky in GW, stay back with the group until a definitive action is made/called, especially if you're not 100% sure what the group is about to do. Often times I've seen a group stop, then one guy goes to pull, and because a bonehead warrior sees someone attacking, they rush in too. (Of course, Aggro'ing All of Tyria in one fell swoop.)
MOST people know all this things. But unfortunately, it only takes 1 in 6 or 1 in 8 to screw it all up for everyone else.
Lastly, if you do get ONE of these idiots in your party who likes to rush all the time.....LET HIM/HER DIE. This will give your group a chance to take out the mob's group by group until they're all dead so you can play "res the moron". With the dead moron having witnessed "the right way to do it", usually you'll notice a distinct change in behavior. If not, then don't res him the second time around.
Last edited by ZigZag Rollmeister; Jun 20, 2005 at 07:33 PM // 19:33..
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Jun 20, 2005, 07:54 PM // 19:54
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#25
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Frost Gate Guardian
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Amen! If anyone wants to play using tactics and strategy look me up.
Destroyer Eric and Kwai Jane Kaine Wa/Mo and Mo/Ne respectively.
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Jun 20, 2005, 07:55 PM // 19:55
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#26
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Lion's Arch Merchant
Join Date: May 2005
Profession: W/N
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Quote:
Originally Posted by JMadisonIV
....that is talkative, social, and not in a hurry to rush ahead into 50 billion monsters trying to get 5 quests done in 2 minutes.
does anyone out there know how to take their time?
every group I've been in in the week I've been playing...nobody talks. the minute we load into the instance, everyone takes off like a bat out of hell in whichever direction we need to go. where's the fire? are all the quests timed? and again, through the entire session......nobody talks, unless it's to ask what quest we are doing. ugh.
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I tend to like to be helpful when playing with people, and try to be sensible (i.e don't rush in, etc.). I don't talk a huge amount, but I do talk a bit, and I am never rude. I don't, however, take leisurely strolls, as I only have an hour to play a day.
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Jun 20, 2005, 09:17 PM // 21:17
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#27
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Frost Gate Guardian
Join Date: May 2005
Location: Sunny California
Guild: Ancient Avatars
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Quote:
Originally Posted by Sarus
...GW forces this on people so if you're gonna complain, complain to Anet not the player base.
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Yeah, and don't forget to complain to the gun manufacturers on account of all the people getting shot.
How about taking some responsibility for your own actions?
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Jun 20, 2005, 09:19 PM // 21:19
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#28
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Frost Gate Guardian
Join Date: May 2005
Location: Sunny California
Guild: Ancient Avatars
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Quote:
Originally Posted by toastgodsupreme
...PUGs are just living henchmen to me.
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Wow, what a great attitude. Remind me never to team with you.
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Jun 20, 2005, 09:27 PM // 21:27
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#29
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Pre-Searing Cadet
Join Date: May 2005
Location: Sin City Vegas
Guild: Taru Tarus of Sarutabaruta
Profession: E/Me
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Same, I enjoy taking my time to slowly pick apart the enemy one by one, meticulously and with strategy. Every group I've joined in so far has made me love my henchies more and more, even with their buggy quirks. I also like to make inane funny remarks now and then, but henchmen don't laugh, so look me up if you're--you know, in to that *wink wink* sort of thing.
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Jun 20, 2005, 09:32 PM // 21:32
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#30
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Wilds Pathfinder
Join Date: May 2005
Location: United States
Profession: Me/
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Quote:
Originally Posted by Cap'n Hoek
Wow, what a great attitude. Remind me never to team with you.
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I've YET to be in a group where the chat was anything but orders. That's PERFECTLY FINE for me. I have fun when the goal is being acomplished. If I wanted to talk, I'll fire up AIM.
I prefer people over henchies because sometimes, they can be smarter (and the diversity is fun to work with).
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Jun 20, 2005, 10:17 PM // 22:17
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#31
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Krytan Explorer
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Quote:
When I'm in a PUG, I'm usually chatting with guildies or talking in Vent with friends.
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This one here is actually a difficulty for me... why join a group if a person isn't going to participate with the group? I've been in several where it felt like everyone else was pre-occupied or having a conversation with someone else, and it's really quite annoying. Here I am trying to complete a mission and giving it my full attention, but my teammates are bilocating their attention with guild or IM chatter.
I was with one group and the leader kept stopping and standing there every few paces, and the group kept running around in circles and convoluted directions. I asked him what the problem was and he says, "oh sorry. dealing with guild recruits in IM." I mean what the heck is that? Not only does it compromise the team and the mission, but it's just downright rude. Like talking on a cell phone while in the middle of playing a basketball game or tennis match.
Last edited by Akshara; Jun 20, 2005 at 10:23 PM // 22:23..
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Jun 20, 2005, 10:41 PM // 22:41
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#32
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Ascalonian Squire
Join Date: May 2005
Guild: Old Guard
Profession: Mo/E
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Quote:
Originally Posted by Cap'n Hoek
Wow, what a great attitude. Remind me never to team with you.
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he has a point
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Jun 20, 2005, 11:06 PM // 23:06
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#33
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Ministry of Technology
Join Date: Feb 2005
Location: Washington D.C.
Guild: Idiot Savants
Profession: Mo/
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Quote:
why join a group if a person isn't going to participate with the group?
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I think I already answered this in a previous post. Like I said before, there are many many players that don't care whatsoever about the mission. They just need to advance their character forward to get skills that are only available later in the game. Asking them to slow down, be more chatty and social, cooperate more etc. is just asking them to do something that bores them out of their mind for your sake. Most people aren't selfless enough to do that. Keep in mind there are also players that are just assholes and want to be a pain on purpose. I can't really say what motivates those types of people.
Quote:
Yeah, and don't forget to complain to the gun manufacturers on account of all the people getting shot.
How about taking some responsibility for your own actions?
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That's not really a valid analogy but nice try. Anet has created 2 games in one and forced people to play both when they don't want to. Thus you have the people that love playing PvE, doing the missions, chatting is up, hanging out etc. and you have the people that just want to get their skills so they can play in tombs or participate in GvG. There's no problem here until you end up with 4 people that like to chat it up and 4 people that just want to get to the end so they can PvP in the same group. It's not people taking responsibility for their actions. That has nothing to do with the issue. It's people playing the game in 2 totally different yet legitimate ways. Like I said before, this is a game design issue at heart. (Except for the people that just like being a pain in the ass in which case yes, those people need to just grow up).
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Jun 20, 2005, 11:13 PM // 23:13
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#34
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Lion's Arch Merchant
Join Date: Apr 2005
Guild: Death Infernal Evil
Profession: Mo/R
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I recall there's no such advertising - 'Guild Wars is a PVPing game!!!!!' no, I seem to recall that- join in adventures with people, etc etc etc more in pve favor than pvp.
That would suggest that pvp is actually the addon.
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Jun 20, 2005, 11:27 PM // 23:27
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#35
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Middle-Age-Man
Join Date: May 2005
Location: Lansing, Mi
Profession: W/Mo
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Hmm..I was thinking....
Since I have read most of this thread seem to me that most of us are in agreement about the same things concering a PUG. We should start a thread (If allowed here) every friday night. For example: "Jun 24th PUG night" We could meet here see who will be available and what time for the weekend and then meet online and play as a group(s). I realize that all are not at the same points in the game however, we could work out the lodgistics later online. People with Teamspeak could work together, people stuck in a certain area could work together, and so on.
We have even waited for people to download Teamspeak client so they could at least listen to us play and follow a plan. From just reading this thread there are allot of us that would actually have some enjoyment playing together since we have the same outlook on the game.
Just a thought.....
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Jun 20, 2005, 11:29 PM // 23:29
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#36
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Ministry of Technology
Join Date: Feb 2005
Location: Washington D.C.
Guild: Idiot Savants
Profession: Mo/
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Quote:
I recall there's no such advertising - 'Guild Wars is a PVPing game!!!!!' no, I seem to recall that- join in adventures with people, etc etc etc more in pve favor than pvp.
That would suggest that pvp is actually the addon.
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I would consider PvP to be included in "adventures with people" though I don't have the box with me at the moment to check if that's what it really says. Regardless, it DOESN'T MATTER which came first. It's obvious that the developers have intended for GW to appeal to both types of gamers. Do you really think they would have gone to all the trouble of trying to perfectly balance 75 skills for 6 classes if all people were ever gonna do was fight unintelligent mobs that stand in AoE's, cast through backfires and attack through empathy?? So the game attracts your traditional MMORPG crowd in addition to your FPS people and more team oriented combat types. These two types of players have different play styles that tend to clash. It would be just as valid for a diehard PvP player to put a post up complaining about PvE types that just want to chat rather than get the mission done. Is it really so hard to open your mind up a little and see that?? I never said PvP is better than PvE or PvE is better than PvP. ALl I said is this game has something that appeals to both types of players but requires that these two groups with totally different interests and styles play together. Obviously there is going to be some conflict and it's not fair to blame either side as both sides are playing the game in legitimate ways. Thus it's something Anet needs to address at a gameplay level.
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Jun 20, 2005, 11:55 PM // 23:55
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#37
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Frost Gate Guardian
Join Date: May 2005
Location: Sunny California
Guild: Ancient Avatars
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Quote:
Originally Posted by Sarus
...there are many many players that don't care whatsoever about the mission. They just need to advance their character forward to get skills that are only available later in the game. Asking them to slow down, be more chatty and social, cooperate more etc. is just asking them to do something that bores them out of their mind for your sake.
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So asking(or not even!) others to rush through the mission to satisfy their own need for speed due to the unbearable boredom of playing a game is somehow more acceptable? Really, if you're in that much of a rush, grab the henchmen and go.
Quote:
Originally Posted by Sarus
That's not really a valid analogy but nice try...It's not people taking responsibility for their actions. That has nothing to do with the issue. It's people playing the game in 2 totally different yet legitimate ways.
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Sure it's valid, even if you don't agree with it. People are responsible for the way in which they play the game. If you can't be bothered to work with your team, don't join one. If you can't allow a few extra minutes to those people who are going through for the first time or who may not know the quest like the back of their hand then you don't belong on that team. I don't blame Anet for the impatience and/or selfishness of some of the player base. If you can't be bothered to assist your not-so-knowledgable teammates then that is your choice, not Anet's. Just about all of the missions and other PvE activites are doable with henchmen. So, what's the excuse again?
Quote:
Originally Posted by Sarus
Like I said before, this is a game design issue at heart.
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Ah yes, now it's clear - the game is flawed because it forces people to be selfish. Just as guns are flawed because they force people to kill other people. Got it.
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Jun 20, 2005, 11:58 PM // 23:58
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#38
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Ascalonian Squire
Join Date: Jun 2005
Profession: W/Mo
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Winter King. War/Mo, can meet people almost anywhere.
I'm up for thoughtful play and would party long as I'm not otherwise involved.
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Jun 21, 2005, 12:17 AM // 00:17
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#39
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Krytan Explorer
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Quote:
Ah yes, now it's clear - the game is flawed because it forces people to be selfish. Just as guns are flawed because they force people to kill other people. Got it.
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lol... that's actually a pretty good one.
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Jun 21, 2005, 04:02 AM // 04:02
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#40
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Ministry of Technology
Join Date: Feb 2005
Location: Washington D.C.
Guild: Idiot Savants
Profession: Mo/
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Quote:
Ah yes, now it's clear - the game is flawed because it forces people to be selfish. Just as guns are flawed because they force people to kill other people. Got it.
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*sigh* ... the game does not force them to be selfish. It forces them to play something they don't want to play. It just comes across as being selfish to you because they are not playing the mission the way YOU want. You could just as easily argue that you're being selfish for taking so long and wasting everyone's time. It goes both ways. Stop trying to pretend like the game is perfect. I'm not bashing GW if that's what is upsetting you so much. I think it's a great game but that doesn't mean it's perfect and this is one case where is it is definitely not perfect.
And yes you can do many of the missions with henchmen but it takes much longer and in some cases is near impossible depending on your class. Furthermore, just because you don't like to be social means you can't play in a group with real players instead of henchies with horrible AI? You don't to be social in when running a mission to reap the benfits of having real players rather than henchies.
The game should have some way to seperate players that want to sit around and chit chat (which is fine) and players that want to rush through missions quickly. There is no system in place to do this right now which I was I've been saying this is a game design issue. People that want to take it slow and relaxed should be able to easily group with likeminded people. Similarly, people that need to just run through the mission quickly should be able to find likeminded people easily or not be forced to run through the missions over and over in the first place.
I'm not saying there aren't selfish people in this game. Of course there are. But I think a large majority of the time inter group conflicts like mentioned in this post arise because you have 2 different types of players that are forced to play together and NEITHER of the two groups want to adjust to the others play style.
Last edited by Sarus; Jun 21, 2005 at 04:17 AM // 04:17..
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